![]() ![]() ![]() When you export as a collada (dae) file from Blender, you should see an option on the left to import textures as well, it's quite easy to miss it. If applying a texture does nothing, or seems to apply a solid color, this can indicate a UV-mapping problem. If you want to add a texture to the model, go to the "Texture" tab. ![]() However, exporting from Blender to Photoshop involves more than just saving a BLEND file as a Photoshop-compatible file type. \$\endgroup\$ â BlueMonkMN Jun 11 '17 at 9:33 \$\begingroup\$ Try exporting from Blender yourself, and importing the re-exported version to Unity. Introduced to Blender 2.60a the way double-sided meshes are rendered in "Blender Game" mode (which simulates the dynamic environment of Blenders Game Engine) has changed rather than culling individual surfaces as previously required, it can now be done to entire Objects. Open the Blender Source Tools zip that you downloaded before. The problem is, that in a normal use case, the current available Blender materials cannot be exactly matched to the glTF PBR matrials. Download a Python script that will allow blender to export the cube in a file format the UDK supports. Turn on the textures by changing the Viewport Shading to 'Texture' or 'Material'. Blender export material as texture Image Texture. ![]()
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